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Spitting Earth
Spitting Earth 1Red (2)
Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

Tenth Edition (Common)
Squee, Goblin Nabob
Squee, Goblin Nabob 2Red (3)
Legendary Creature — Goblin (1/1)

At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

Tenth Edition (Rare)
Stalking Tiger
Stalking Tiger 3Green (4)
Creature — Cat (3/3)

Stalking Tiger can't be blocked by more than one creature.

Tenth Edition (Common)
Stampeding Wildebeests
Stampeding Wildebeests 2GreenGreen (4)
Creature — Antelope Beast (5/4)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, return a green creature you control to its owner's hand.

Tenth Edition (Uncommon)
Starlight Invoker
Starlight Invoker 1White (2)
Creature — Human Cleric Mutant (1/3)

7White: You gain 5 life.

Tenth Edition (Uncommon)
Steadfast Guard
Steadfast Guard WhiteWhite (2)
Creature — Human Rebel (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

Tenth Edition (Common)
Steel Golem
Steel Golem 3 (3)
Artifact Creature — Golem (3/4)

You can't cast creature spells.

Tenth Edition (Uncommon)
Story Circle
Story Circle 1WhiteWhite (3)
Enchantment

As Story Circle enters the battlefield, choose a color.

White: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Tenth Edition (Rare)
Stronghold Discipline
Stronghold Discipline 2BlackBlack (4)
Sorcery

Each player loses 1 life for each creature they control.

Tenth Edition (Uncommon)
Stun
Stun 1Red (2)
Instant

Target creature can't block this turn.

Draw a card.

Tenth Edition (Common)
Sudden Impact
Sudden Impact 3Red (4)
Instant

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

Tenth Edition (Uncommon)
Sulfurous Springs
Sulfurous Springs (0)
Land

Tap: Add Colorless.

Tap: Add Black or Red. Sulfurous Springs deals 1 damage to you.

Tenth Edition (Rare)
Sunken Hope
Sunken Hope 3BlueBlue (5)
Enchantment

At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.

Tenth Edition (Rare)
Suntail Hawk
Suntail Hawk White (1)
Creature — Bird (1/1)

Flying

Tenth Edition (Common)
Swamp
Swamp (0)
Basic Land — Swamp

Tenth Edition (Land)
Sylvan Basilisk
Sylvan Basilisk 3GreenGreen (5)
Creature — Basilisk (2/4)

Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.

Tenth Edition (Uncommon)
Sylvan Scrying
Sylvan Scrying 1Green (2)
Sorcery

Search your library for a land card, reveal it, put it into your hand, then shuffle.

Tenth Edition (Uncommon)
Tangle Spider
Tangle Spider 4GreenGreen (6)
Creature — Spider (3/4)

Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)

Tenth Edition (Uncommon)
Telepathy
Telepathy Blue (1)
Enchantment

Your opponents play with their hands revealed.

Tenth Edition (Uncommon)
Telling Time
Telling Time 1Blue (2)
Instant

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Tenth Edition (Uncommon)
Tempest of Light
Tempest of Light 2White (3)
Instant

Destroy all enchantments.

Tenth Edition (Uncommon)
Terramorphic Expanse
Terramorphic Expanse (0)
Land

Tap, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Tenth Edition (Common)
Terror
Terror 1Black (2)
Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Tenth Edition (Common)
The Hive
The Hive 5 (5)
Artifact

5, Tap: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)

Tenth Edition (Rare)
Thieving Magpie
Thieving Magpie 2BlueBlue (4)
Creature — Bird (1/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Thieving Magpie deals damage to an opponent, draw a card.

Tenth Edition (Uncommon)
Threaten
Threaten 2Red (3)
Sorcery

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and Tap this turn.)

Tenth Edition (Uncommon)
Thrull Surgeon
Thrull Surgeon 1Black (2)
Creature — Thrull (1/1)

1Black, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.

Tenth Edition (Uncommon)
Thundering Giant
Thundering Giant 3RedRed (5)
Creature — Giant (4/3)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Tenth Edition (Uncommon)
Tidings
Tidings 3BlueBlue (5)
Sorcery

Draw four cards.

Tenth Edition (Uncommon)
Time Stop
Time Stop 4BlueBlue (6)
Instant

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Tenth Edition (Rare)
Time Stretch
Time Stretch 8BlueBlue (10)
Sorcery

Target player takes two extra turns after this one.

Tenth Edition (Rare)
Traumatize
Traumatize 3BlueBlue (5)
Sorcery

Target player mills half their library, rounded down.

Tenth Edition (Rare)
Treasure Hunter
Treasure Hunter 2White (3)
Creature — Human (2/2)

When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.

Tenth Edition (Uncommon)
Treetop Bracers
Treetop Bracers 1Green (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Tenth Edition (Common)
Treetop Village
Treetop Village (0)
Land

Treetop Village enters the battlefield tapped.

Tap: Add Green.

1Green: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Tenth Edition (Uncommon)
Troll Ascetic
Troll Ascetic 1GreenGreen (3)
Creature — Troll Shaman (3/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

1Green: Regenerate Troll Ascetic.

Tenth Edition (Rare)
True Believer
True Believer WhiteWhite (2)
Creature — Human Cleric (2/2)

You have shroud. (You can't be the target of spells or abilities.)

Tenth Edition (Rare)
Tundra Wolves
Tundra Wolves White (1)
Creature — Wolf (1/1)

First strike (This creature deals combat damage before creatures without first strike.)

Tenth Edition (Common)
Twincast
Twincast BlueBlue (2)
Instant

Copy target instant or sorcery spell. You may choose new targets for the copy.

Tenth Edition (Rare)
Twitch
Twitch 2Blue (3)
Instant

You may tap or untap target artifact, creature, or land.

Draw a card.

Tenth Edition (Common)
Uncontrollable Anger
Uncontrollable Anger 2RedRed (4)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.

Tenth Edition (Common)
Underground River
Underground River (0)
Land

Tap: Add Colorless.

Tap: Add Blue or Black. Underground River deals 1 damage to you.

Tenth Edition (Rare)
Underworld Dreams
Underworld Dreams BlackBlackBlack (3)
Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

Tenth Edition (Rare)
Unholy Strength
Unholy Strength Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1.

Tenth Edition (Common)
Unsummon
Unsummon Blue (1)
Instant

Return target creature to its owner's hand.

Tenth Edition (Common)
Upwelling
Upwelling 3Green (4)
Enchantment

Players don't lose unspent mana as steps and phases end.

Tenth Edition (Rare)
Vampire Bats
Vampire Bats Black (1)
Creature — Bat (0/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Black: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

Tenth Edition (Common)
Vedalken Mastermind
Vedalken Mastermind BlueBlue (2)
Creature — Vedalken Wizard (1/2)

Blue, Tap: Return target permanent you control to its owner's hand.

Tenth Edition (Uncommon)
Venerable Monk
Venerable Monk 2White (3)
Creature — Human Monk Cleric (2/2)

When Venerable Monk enters the battlefield, you gain 2 life.

Tenth Edition (Common)
Verdant Force
Verdant Force 5GreenGreenGreen (8)
Creature — Elemental (7/7)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Tenth Edition (Rare)
Viashino Runner
Viashino Runner 3Red (4)
Creature — Viashino (3/2)

Menace (This creature can't be blocked except by two or more creatures.)

Tenth Edition (Common)
Viashino Sandscout
Viashino Sandscout 1Red (2)
Creature — Viashino Scout (2/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)

Tenth Edition (Common)
Viridian Shaman
Viridian Shaman 2Green (3)
Creature — Elf Shaman (2/2)

When Viridian Shaman enters the battlefield, destroy target artifact.

Tenth Edition (Uncommon)
Voice of All
Voice of All 2WhiteWhite (4)
Creature — Angel (2/2)

Flying

As Voice of All enters the battlefield, choose a color.

Voice of All has protection from the chosen color.

Tenth Edition (Rare)
Wall of Air
Wall of Air 1BlueBlue (3)
Creature — Wall (1/5)

Defender, flying (This creature can't attack, and it can block creatures with flying.)

Tenth Edition (Uncommon)
Wall of Fire
Wall of Fire 1RedRed (3)
Creature — Wall (0/5)

Defender (This creature can't attack.)

Red: Wall of Fire gets +1/+0 until end of turn.

Tenth Edition (Uncommon)
Wall of Swords
Wall of Swords 3White (4)
Creature — Wall (3/5)

Defender (This creature can't attack.)

Flying

Tenth Edition (Uncommon)
Wall of Wood
Wall of Wood Green (1)
Creature — Wall (0/3)

Defender (This creature can't attack.)

Tenth Edition (Common)
Warp World
Warp World 5RedRedRed (8)
Sorcery

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

Tenth Edition (Rare)
Warrior's Honor
Warrior's Honor 2White (3)
Instant

Creatures you control get +1/+1 until end of turn.

Tenth Edition (Common)
Whispersilk Cloak
Whispersilk Cloak 3 (3)
Artifact — Equipment

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip 2

Tenth Edition (Uncommon)
Wild Griffin
Wild Griffin 2White (3)
Creature — Griffin (2/2)

Flying

Tenth Edition (Common)
Windborn Muse
Windborn Muse 3White (4)
Creature — Spirit (2/3)

Flying

Creatures can't attack you unless their controller pays 2 for each creature they control that's attacking you.

Tenth Edition (Rare)
Wrath of God
Wrath of God 2WhiteWhite (4)
Sorcery

Destroy all creatures. They can't be regenerated.

Tenth Edition (Rare)
Wurm's Tooth
Wurm's Tooth 2 (2)
Artifact

Whenever a player casts a green spell, you may gain 1 life.

Tenth Edition (Uncommon)
Yavimaya Coast
Yavimaya Coast (0)
Land

Tap: Add Colorless.

Tap: Add Green or Blue. Yavimaya Coast deals 1 damage to you.

Tenth Edition (Rare)
Yavimaya Enchantress
Yavimaya Enchantress 2Green (3)
Creature — Human Druid (2/2)

Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.

Tenth Edition (Uncommon)
Youthful Knight
Youthful Knight 1White (2)
Creature — Human Knight (2/1)

First strike

Tenth Edition (Common)
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